ArborXR
ArborXR is a device management platform that helps you manage large-scale deployments of VR and AR headsets, control user experiences, and distribute immersive content and apps remotely.
Unity Version Control
Unity Version Control is a scalable version control and source code management solution designed specifically for game developers and artists to manage large binary files and complex project branching.
Quick Comparison
| Feature | ArborXR | Unity Version Control |
|---|---|---|
| Website | arborxr.com | unity.com |
| Pricing Model | Freemium | Freemium |
| Starting Price | Free | Free |
| FREE Trial | ✓ 30 days free trial | ✘ No free trial |
| Free Plan | ✓ Has free plan | ✓ Has free plan |
| Product Demo | ✓ Request demo here | ✓ Request demo here |
| Deployment | ||
| Integrations | ||
| Target Users | ||
| Target Industries | ||
| Customer Count | 0 | 0 |
| Founded Year | 2020 | 2004 |
| Headquarters | San Francisco, USA | San Francisco, USA |
Overview
ArborXR
ArborXR is a dedicated management platform designed to help you scale your VR and AR operations without the manual headache. Whether you are managing ten headsets or thousands, you can remotely install apps, update firmware, and configure Wi-Fi settings across your entire fleet from a single web-based dashboard. It removes the friction of physical device handling, allowing you to focus on the impact of your immersive training or educational programs.
You can also take full control of the end-user experience by locking devices into a branded launcher or a single-app Kiosk Mode. This ensures your users stay focused on the intended content rather than navigating complex system menus. The platform supports a wide range of standalone headsets, making it a versatile choice for enterprise training, healthcare simulations, and location-based entertainment centers looking for professional-grade control.
Unity Version Control
Unity Version Control (formerly Plastic SCM) provides a specialized environment where your developers and artists can collaborate on the same project without friction. Unlike traditional tools that struggle with massive art assets, this platform handles large binary files and complex branching with ease. You can choose between a centralized or distributed workflow, giving your team the flexibility to work offline or sync directly to a central server.
You can manage your entire project lifecycle through a visual interface that simplifies merging and branching, making it accessible for non-technical team members. It solves the common 'merge hell' problem by providing dedicated tools for visual conflict resolution. Whether you are building a small indie game or a massive AAA title, you can keep your source code and high-resolution assets in a single, secure location.
Overview
ArborXR Features
- Remote App Distribution Deploy and update your VR/AR applications across thousands of devices simultaneously without ever needing to plug them into a computer.
- Kiosk Mode Lock your headsets into a single application to ensure users stay focused on their specific training task or experience.
- Custom Launcher Create a branded, simplified interface for your users so they can easily find and launch approved apps without getting lost.
- Device Grouping Organize your headset fleet into groups based on location or department to apply specific settings and content updates instantly.
- File Management Push 360-degree videos and large data files directly to your headsets remotely to keep your content library current and relevant.
- Firmware Control Manage and schedule operating system updates to ensure all your devices remain stable and compatible with your custom software.
Unity Version Control Features
- Visual Branching. Visualize your entire project history and manage complex branches through an intuitive graphic interface that simplifies team collaboration.
- Large File Handling. Store and version massive binary assets like 3D models and textures without the performance lag common in traditional systems.
- Gluon for Artists. Give your artists a simplified workspace where they can check out specific files without needing to understand complex coding workflows.
- Flexible Workflows. Switch between centralized and distributed modes to match how your team works, whether you're in the office or remote.
- Visual Merge Tool. Resolve file conflicts quickly with a dedicated visual tool that shows you exactly what changed between different versions.
- Unity Engine Integration. Manage your versions directly inside the Unity Editor so you never have to leave your creative environment to sync.
Pricing Comparison
ArborXR Pricing
- Manage up to 50 devices
- Remote app & file distribution
- Kiosk mode & ArborXR Home
- Device grouping & tagging
- Wi-Fi configuration
- Community support
- Everything in Free, plus:
- Unlimited devices
- Bulk device enrollment
- Firmware update management
- Remote factory reset
- Email and chat support
Unity Version Control Pricing
- Up to 3 users
- 5 GB of cloud storage
- Unlimited local repositories
- Full branching and merging
- Visual client and Gluon
- Everything in Free, plus:
- Starts at $7 per active user
- First 3 users included
- Pay-as-you-go cloud storage
- Advanced user permissions
- Priority support options
Pros & Cons
ArborXR
Pros
- Extremely intuitive dashboard for non-technical users
- Generous free tier for small deployments
- Excellent support for a wide variety of hardware
- Simplifies the complex process of bulk enrollment
- Reliable remote content and app updates
Cons
- Advanced features require higher paid tiers
- Initial setup of developer mode is required
- Limited analytics on the lower-cost plans
Unity Version Control
Pros
- Excellent handling of large binary files and art assets
- Intuitive visual branching tool simplifies complex project tracking
- Artist-friendly interface reduces technical barriers for creative teams
- Seamless integration with the Unity game engine environment
Cons
- Cloud storage costs can scale quickly for large projects
- Smaller community support compared to Git or SVN
- Learning curve when transitioning from purely distributed systems